ROCKET RACING V28.20 ADVANCED TRACKS ARE SWEPT IN!

ROCKET RACING V28.20 ADVANCED TRACKS ARE SWEPT IN!


Get ready, go, boost! Rocket Racing v28.20 has two Advanced circuits, so fasten your seatbelt and get going. These courses are ideal for showcasing the Drift Smoke Trail's new hues since they will have you drifting around twists and turns! In new quests, demonstrate your prowess as a racer to unlock these colors.


RISE TOWARD ADVANCED TRACKS

It's important that you settle down for the ride since version 28.20 includes two Advanced tracks that will put your rocket-racing skills to the test:


FESTIVAL FALLS 2

Admirer of the Festive Falls? Alright, let's keep celebrating! Don't assume, however, that Festive Falls 2 will be a single, lengthy celebration since there are several dangers along the road to the finish line. Once you get to Platinum I in ranked racing, brave its curves!


Day 2: Drifting

Day Drifting 2, the second track, isn't appropriate for a Sunday drive. You'll need to get proficient at driving sideways on this treacherous, twisting road in this Day Drifting sequel. Once you get Platinum I in ranked racing, Day Drifting 2 becomes available. Be careful not to daydream when operating a vehicle.

NEW QUESTIONS AND COLORS FOR DRIFT SMOKE

Take on your competitors with fresh paint colors! The Season Zero Tune-Up Quests now include seven Ranked Challenges that challenge you to prove that you are an all-star. Reaching a particular rank tier and finishing a specific number of races is the goal of each Challenge. As an illustration:

After ten races at the Gold rating or higher, the Orange Drift Smoke Trail becomes accessible.

After completing a challenge, a new color of Drift Smoke Trail is awarded. Take on the Challenges to expand your color palette! Up to March 26, 2024, at 12 AM ET, all of the Season Zero Tune-Up Quests—including the Ranked Challenges—are accessible.

IMPORTANT UPDATES AND BUGS FIXED

  • We agree with the criticism that we've received throughout Season Zero about collisions—both between players and with the environment. We're working to make them better, and in v28.20, collisions are much less severe. Share your thoughts with us on these modifications!

  • The throttle is no longer deactivated while driving into a hazard and remains active during the effect. In order to prevent interference with drifts, it now levies a decreased acceleration and a larger speed reduction penalty.

  • We'll be keeping an eye on how this enhancement plays out throughout Season Zero. If you think that this modification enhances the racing experience, do let us know.

  • A setting for nameplates with just icons has been introduced.

  • Resolved a problem when spectators were occasionally kicked out for being inactive as a race was coming to an end.

  • Fixed a bug that prevented you from gaining the full speed you wanted when you went into turbo after speed boosting or drafting.

  • The post-race screen now has better image quality.











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